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  • 楽天楽天Kobo電子書籍ストアThe Mysterious Affair at Olivetti IBM, the CIA, and the Cold War Conspiracy to Shut Down Production of the World's First Desktop Computer【電子書籍】[ Meryle Secrest ]
    The Mysterious Affair at Olivetti IBM, the CIA, and the Cold War Conspiracy to Shut Down Production of the World's First Desktop Computer【電子書籍】[ Meryle Secrest ]
    楽天楽天Kobo電子書籍ストア
    1373
    1373
    この商品の詳細

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】<p><strong>The never-before-told true account of the design and development of the first desktop computer by the world's most famous high-styled typewriter company, more than a decade before the arrival of the Osborne 1, the Apple 1, the first Intel microprocessor, and IBM's PC5150.</strong></p> <p>The human, business, design, engineering, cold war, and tech story of how the Olivetti company came to be, how it survived two world wars and brought a ravaged Italy back to life, how after it mastered the typewriter business with the famous "Olivetti touch," it entered the new, fierce electronics race; how its first desktop compter, the P101, came to be; how, within eighteen months, it had caught up with, and surpassed, IBM, the American giant that by then had become an arm of the American government, developing advanced weapon systems; Olivetti putting its own mainframe computer on the market with its desktop prototype, selling 40,000 units, including to NASA for its lunar landings. How Olivetti made inroads into the US market by taking control of Underwood of Hartford CT as an assembly plant for Olivetti's own typewriters and future miniaturized personal computers; how a week after Olivetti purchased Underwood, the US government filed an antitrust suit to try to stop it; how Adriano Olivetti, the legendary idealist, socialist, visionary, heir to the company founded by his father, built the company into a fantastical dynasty--factories, offices, satellite buildings spread over more than fifty acres--while on a train headed for Switzerland in 1960 for supposed meetings and then to Hartford, never arrived, dying suddenly of a heart attack at fifty-eight . . . how eighteen months later, his brilliant young engineer, who had assembled Olivetti's superb team of electronic engineers, was killed, as well, in a suspicious car crash, and how the Olivetti company and the P101 came to its insidious and shocking end.</p>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
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    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】

    <p><strong>The never-before-told true account of the design and development of the first desktop computer by the world's most famous high-styled typewriter company, more than a decade before the arrival of the Osborne 1, the Apple 1, the first Intel microprocessor, and IBM's PC5150.</strong></p> <p>The human, business, design, engineering, cold war, and tech story of how the Olivetti company came to be, how it survived two world wars and brought a ravaged Italy back to life, how after it mastered the typewriter business with the famous "Olivetti touch," it entered the new, fierce electronics race; how its first desktop compter, the P101, came to be; how, within eighteen months, it had caught up with, and surpassed, IBM, the American giant that by then had become an arm of the American government, developing advanced weapon systems; Olivetti putting its own mainframe computer on the market with its desktop prototype, selling 40,000 units, including to NASA for its lunar landings. How Olivetti made inroads into the US market by taking control of Underwood of Hartford CT as an assembly plant for Olivetti's own typewriters and future miniaturized personal computers; how a week after Olivetti purchased Underwood, the US government filed an antitrust suit to try to stop it; how Adriano Olivetti, the legendary idealist, socialist, visionary, heir to the company founded by his father, built the company into a fantastical dynasty--factories, offices, satellite buildings spread over more than fifty acres--while on a train headed for Switzerland in 1960 for supposed meetings and then to Hartford, never arrived, dying suddenly of a heart attack at fifty-eight . . . how eighteen months later, his brilliant young engineer, who had assembled Olivetti's superb team of electronic engineers, was killed, as well, in a suspicious car crash, and how the Olivetti company and the P101 came to its insidious and shocking end.</p>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
    ※切り替わらない場合は、こちら をクリックして下さい。
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  • 楽天楽天Kobo電子書籍ストアVisual C# .NET A Step By Step, Project-Based Guide to Develop Desktop Applications【電子書籍】[ Vivian Siahaan ]
    Visual C# .NET A Step By Step, Project-Based Guide to Develop Desktop Applications【電子書籍】[ Vivian Siahaan ]
    楽天楽天Kobo電子書籍ストア
    1603
    1603
    この商品の詳細

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】<p>In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book.</p> <p>In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time.</p> <p>In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered.</p> <p>In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race.</p> <p>In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball.</p> <p>In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans.</p> <p>In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.</p>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
    ※切り替わらない場合は、こちら をクリックして下さい。
    ※このページからは注文できません。

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】

    <p>In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book.</p> <p>In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time.</p> <p>In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered.</p> <p>In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race.</p> <p>In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball.</p> <p>In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans.</p> <p>In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.</p>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
    ※切り替わらない場合は、こちら をクリックして下さい。
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  • 楽天楽天Kobo電子書籍ストアLinux in a Nutshell A Desktop Quick Reference【電子書籍】[ Ellen Siever ]
    Linux in a Nutshell A Desktop Quick Reference【電子書籍】[ Ellen Siever ]
    楽天楽天Kobo電子書籍ストア
    3256
    3256
    この商品の詳細

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】<p>Everything you need to know about Linux is in this book. Written by Stephen Figgins, Ellen Siever, Robert Love, and Arnold Robbins -- people with years of active participation in the Linux community -- <em>Linux in a Nutshell</em>, Sixth Edition, thoroughly covers programming tools, system and network administration tools, the shell, editors, and LILO and GRUB boot loaders.</p> <p>This updated edition offers a tighter focus on Linux system essentials, as well as more coverage of new capabilities such as virtualization, wireless network management, and revision control with git. It also highlights the most important options for using the vast number of Linux commands. You'll find many helpful new tips and techniques in this reference, whether you're new to this operating system or have been using it for years.</p> <ul> <li>Get the Linux commands for system administration and network management</li> <li>Use hundreds of the most important shell commands available on Linux</li> <li>Understand the Bash shell command-line interpreter</li> <li>Search and process text with regular expressions</li> <li>Manage your servers via virtualization with Xen and VMware</li> <li>Use the Emacs text editor and development environment, as well as the vi, ex, and vim text-manipulation tools</li> <li>Process text files with the sed editor and the gawk programming language</li> <li>Manage source code with Subversion and git</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
    ※切り替わらない場合は、こちら をクリックして下さい。
    ※このページからは注文できません。

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】

    <p>Everything you need to know about Linux is in this book. Written by Stephen Figgins, Ellen Siever, Robert Love, and Arnold Robbins -- people with years of active participation in the Linux community -- <em>Linux in a Nutshell</em>, Sixth Edition, thoroughly covers programming tools, system and network administration tools, the shell, editors, and LILO and GRUB boot loaders.</p> <p>This updated edition offers a tighter focus on Linux system essentials, as well as more coverage of new capabilities such as virtualization, wireless network management, and revision control with git. It also highlights the most important options for using the vast number of Linux commands. You'll find many helpful new tips and techniques in this reference, whether you're new to this operating system or have been using it for years.</p> <ul> <li>Get the Linux commands for system administration and network management</li> <li>Use hundreds of the most important shell commands available on Linux</li> <li>Understand the Bash shell command-line interpreter</li> <li>Search and process text with regular expressions</li> <li>Manage your servers via virtualization with Xen and VMware</li> <li>Use the Emacs text editor and development environment, as well as the vi, ex, and vim text-manipulation tools</li> <li>Process text files with the sed editor and the gawk programming language</li> <li>Manage source code with Subversion and git</li> </ul>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
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  • 楽天楽天Kobo電子書籍ストアjQuery, CSS3, and HTML5 for Mobile and Desktop Devices A Primer【電子書籍】[ Oswald Campesato ]
    jQuery, CSS3, and HTML5 for Mobile and Desktop Devices A Primer【電子書籍】[ Oswald Campesato ]
    楽天楽天Kobo電子書籍ストア
    4534
    4534
    この商品の詳細

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】<p>Covers the features of HTML5, CSS3 graphics, jQuery, and jQuery Mobile, and also shows how you can extend the power of CSS3 with SVG. Designed for readers with some knowledge of CSS/HTML/JavaScript, but more advanced users will benefit from numerous graphics techniques that are illustrated in many code samples. DVD with code and graphics included. You’ll see examples that help you learn to: create mobile Web applications using jQuery and jQuery Mobile; render HTML5/CSS3/SVG Web pages in Android and iOS; and create 2D/3D graphics & animation effects with CSS3. A companion DVD with source code and graphics is included.<br /> <strong>FEATURES</strong> ? Learn how to create Web Pages with jQuery and jQuery Mobile ? Create mobile apps in Android and iOS with HTML5/CSS3/SVG ? Create Web Pages with jQuery with CSS3 ? Learn about upcoming CSS3 features such as CSS3 Shaders and Regions ? Create 2D/3D graphics and animation effects with CSS3 ? Render 2D shapes, charts, and graphs with gradients in HTML5 Canvas ? Includes companion DVD with source code and 4-color graphics</p>画面が切り替わりますので、しばらくお待ち下さい。
    ※ご購入は、楽天kobo商品ページからお願いします。
    ※切り替わらない場合は、こちら をクリックして下さい。
    ※このページからは注文できません。

    【電子書籍なら、スマホ・パソコンの無料アプリで今すぐ読める!】

    <p>Covers the features of HTML5, CSS3 graphics, jQuery, and jQuery Mobile, and also shows how you can extend the power of CSS3 with SVG. Designed for readers with some knowledge of CSS/HTML/JavaScript, but more advanced users will benefit from numerous graphics techniques that are illustrated in many code samples. DVD with code and graphics included. You’ll see examples that help you learn to: create mobile Web applications using jQuery and jQuery Mobile; render HTML5/CSS3/SVG Web pages in Android and iOS; and create 2D/3D graphics & animation effects with CSS3. A companion DVD with source code and graphics is included.<br /> <strong>FEATURES</strong> ? Learn how to create Web Pages with jQuery and jQuery Mobile ? Create mobile apps in Android and iOS with HTML5/CSS3/SVG ? Create Web Pages with jQuery with CSS3 ? Learn about upcoming CSS3 features such as CSS3 Shaders and Regions ? Create 2D/3D graphics and animation effects with CSS3 ? Render 2D shapes, charts, and graphs with gradients in HTML5 Canvas ? Includes companion DVD with source code and 4-color graphics</p>画面が切り替わりますので、しばらくお待ち下さい。
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この商品の詳細